![]() ![]() The three levels (not merely maps) flow like the first couple hours of a singleplayer FPS campaign, with radio dialogue from Thermite, for example, feeding you instructions as you meander to the next objective. I'm happy that Outbreak is more than a simple, wave-based defense mode. Offensive destructibility is deemphasized, too-you're not breaching and clearing as much as you're just mowing down everything that moves.īy pace and structure, Left 4 Dead is the clearest equivalent. ![]() Outbreak completely foregoes the stealth, information play, and deception that's plentiful in Siege's multiplayer. You're gunning through a couple hundred monsters over 20 or so minutes, often emptying mags as fast as you can attach them to your gun. After playing Outbreak a bunch this weekend, I see it as a palate cleanser for Siege's otherwise deliberate play.
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